Teach content AND 21st century knowledge and skills
" If we teach
as we taught
we rob our
- John Dewey
Facilitating Group Activities
Group activities can be facilitated through game based learning in which students use the capabilities of digital resources to participate in engaging, competitive learning experiences.
Digital Games for Learning
A wiki, or "a website collaboratively edited and maintained by a group of people," can enhance group activities by allowing students to share information and collaborate pertaining to content material. One of the most common wikis is Wikipedia. Think of a "Wikipedia" for classroom content designed by students!
Wikis for Collaborative Team-Based Learning
Social networks allow students to participate in group activities through sharing "information and profiles by text messaging, chatting, blogging, and participating in online communities" (Maloy et al., 2017, p. 187).
Social Networks and Social Media
There are many ways in which technology can aid in the facilitation of group activities.
Knowing how to access and assess information is an important skill that educators must teach! Internet literacy pertains to information presented in digital formats (Maloy et al., 2017).
Information and Internet Literacy
Electronic encyclopedias and online databases
Smartphone and tablet apps
Text, photos, and video information
Finding and Using Information
With the endless amount of information available to students online, students are able to conduct research and develop new literacies like never before!
Communicating Final Projects
Students can communicate final projects using self-made videos shared through You Tube and other video-streaming applications.
Student-Made Videos and YouTube
Combines words, pictures and sounds.
Websites, videos, television programs, interactive learning apps, podcasts and vodcasts, and musical and theatrical performances.
Other Multimedia Technologies
Presentation tools allow students to present their final projects using interactive, engaging digital resources. Examples include PowerPoint, Prezi, and NearPod.
Presentation Software and Apps
Technology allows students to communicate final projects and their newfound knowledge in various ways using a myriad of available resources.
The One-Computer Classroom
Place the computer in an easily accessible area of the classroom.
Try "station-learning," with the computer taking up one station.
Try digital projectors to project the computer screen onto a larger screen for the class to see.
Reflect on how student devices (smart phones) can enhance the one-computer classroom.
The Multi-Computer Classroom
Arrange computers in a manner that allows for easy monitoring by the teacher.
Set-up learning stations that offer students different learning experiences.
Use multiple computers to enhance group activities.
Tablets, Laptops, and Handheld Devices
Tablets and handhelds (smart phones) provide easy access and transportation of devices.
One-to-One school districts provide devices to each and every student!
How can they be used?
Virtual field trips
E-textbooks and resources
Quizzes and formative assessments
Adaptive to student needs
"Tablets, smartphones, and laptops allow anywhere, anytime access to online ideas, information, and learning resources" (Maloy et al., 2017, p. 7).
"Teaching is a career that matters—to students, families, employers, and society as a whole" (Maloy et al., 2017, p. 3). Traditional forms of teaching that we as educators once experienced are no longer meeting the instructional needs of students in today's society. We must commit to being professional learners in regards to ways in which technology can be implemented for classroom practices such as group activities, research, and communicating projects and content learning. Regardless of classroom resources and dynamics, technology can easily be implemented in the process of producing productive 21st century citizens.
Chaika, G. (2018). How to thrive - not just survive - in a one-computer classroom. Retrieved
Maloy, R. W., Verock, R. E., Edwards, S. A., Park Woolf, B. (2017). Transforming learning with
new technologies. Retrieved from The University of Phoenix eBook Collection database
Smaldino, S. E., Lowther, D. L., Russell, J. D., & Mims, C. (2015). Instructional technology and
media for learning (11th ed.). Retrieved from The University of Phoenix eBook Collection