CUR/545 Using Technology for Teaching and Learning
Dr. Deborah Clark
LUNCH and LEARN
Using technology to enhance classroom instruction
The ISTE (International Society for Technology in Education) standards ask teachers to
"engage students in exploring real-world issues and solving authentic problems" and to "enable all students to pursue their individual curiosities". How is a student to be exposed to the outside community and world from within the confines of the classroom? Through technology of course! To many this may seem like a daunting and complicated endeavor, but after viewing this presentation, that is bound to change for the better.
There can be infinite uses of the computer and of new age technology, but if teachers themselves are not able to bring it into the classroom and make it work, then it fails.
- Nancy Kassebaumt
FACILITATING GROUP ACTIVITIES
"A sustainable world means working together to create prosperity for all." - Jacqueline Novogratz
Students can record their responses to group readings or projects and combine it as part of a presentation.
Data collected in groups for science or math investigations on WebQuests can be organized using technology,
Students can collaborate on alternative endings to stories read in class or generate collaborative stories using video, animation, blogs, and wikis.
Students create sections of a group project and present each part to get a group grade on Google slides or Prezi.
VIRTUAL FIELD TRIPS
Students can visit museums around threworld with their class through Quest Garden and other virtual reality.
Students can collaborate on projects with students in classrooms across the country/world on the same issue or topic using Skype, Google Hangouts, and Facetime.
Use bookmarking tools such as Symbaloo to save trusted educational websites and resources for students to use for research.
1. Preview Resources
Students should conduct research on current, relevant topics that affect them and the world as a whole. This will deepen meaning and ensure engagement.
2. Choose Relevant Topics
Research should be organized to avoid confusion and ensure independent or collaborative work. Digital citizenship must be explicitly taught.
3. Provide Clear Directions
The teacher must actively observe students and provide scaffolds as necessary to keep the inquiry going, and offer thought provoking prompts.
4. Provide Support as Needed
COMMUNICATING FINAL PROJECTS
Too Many Images
Too Many Sounds
Too Much Movement
Difficult to Understand
Active Discussion, Writing, and Reflection
What do I want my audience to know and remember?
Who is my audience?
ONE COMPUTER CLASSROOM
Brainstorm teacher uses and student uses.
Consider the range of applications and specific activities.
Teachers can use the computer for administrative tasks.
Students can use the computer as part of a center or station.
Both students and teachers can use the computer for assessment, presentation, accessing information, communication, and production and publishing.
Allows more collaborative research, publishing, and presenting of student work.
Computers may also be used as a center during rotations.
Teacher will need to create a schedule of when groups of students will use the computers.
Placing students in mixed ability groups is helpful to ensure collaboration.
Setting fixed times for use and giving students predetermined resources/websites may maximize productivity in limited time.
USING HAND HELD DEVICES
Hand-helds are not likely to replace other technologies. Instead, they can address specific problems and needs.
Palm OS applications allow students to use their hand held as a graphing calculator, word processor, database, test prep tool, and reference resource.
Teachers and administrators are using hand helds for record keeping, scheduling, and other administrative as well as teaching applications. Additional devices such as science probes, digital cameras, digital audio recorders, keyboards, GPS devices, and other modules can expand the hardware even more.
USING IPADS, TABLETS, OR LAPTOPS
The portability factor! Mobile devices are called mobile devices for a reason. It’s because they’re mobile.
If you’re looking at opting for a 1:1 computing environment, then laptops are a quick win for this, especially with the availability of carts for the classroom.
Fosters collaboration with peers and teachers – especially if you’re opting to take the lesson out of the classroom.
More intuitive and easier to use than a desktop or laptop.
Most young students have access to or use a tablet device at home (think iPad, Android etc.) – the fact that they can go to school and use the same platform makes learning quicker for them.
Gives students access to a wide variety of interactive educational applications that often take a different approach to learning.
Cheaper than a laptop and more control over content.
Teachers may initially experience a lack of confidence with integrating technology in the classroom, however the learning outcomes will change a teacher's outlook. Gaining comfort with devices and the vast amount of resources out there is a slow process that requires an open mind, persistance, and some risk taking. A good place to start is to understand your classroom configuration, the type of devices and how many of them you have available, your student population, and the skills you wish to teach. When students master the 21st century skills of critical thinking, problem solving, communication and collaboration, and research, the world is their oyster and our future generation is empowered to bring out positive change.
Aston, J. (2017). Computers in the Classroom: Desktop Vs. Laptop Vs. Tablet. Retrieved from https://www.stonegroup.co.uk/computers-in-the-classroom/
Johnson, L., Lamb, A.(2007). The One Computer Classroom: The Possibilities. Retrieved from
Patsalides, L. (2012). Getting Started with Computer Centers in the Classroom. Retrieved from